How to create a Preloader Scene with progress bar in Phaser 3.

Article by Richard Davey. Posted on 15th May 2018.   @photonstorm

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Game Dev Academy are back with another comprehensive tutorial for Phaser 3. This time, it's all about how to create a preloader Scene: "One of the things that almost all games have in common is a loading screen, which can be used to inform the player how long they must wait to play the game. Even though no one likes waiting to play a game, a loading screen is a valuable tool. Instead of having players stare at a blank screen, the loading screen can be used to inform the player how much longer they have to wait, or at minimum let the player know the game is doing something.

In Phaser, before you can use any assets, you must first load them in preload function of the scene. If you load a large number of assets, it can take some time for all of the assets to be loaded into the game, and this is where a preloader really makes a difference.

The goal of this tutorial is to teach you the basics of creating a preloading screen by creating a progress bar that will dynamically update as the game loads the assets. You can see what we will be creating below:"

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