Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.


We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.


Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.


Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.


Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.


Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.


A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.


Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.


Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.


Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!


Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

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Issue 128

News & Tutorials

Phaser 3.12.0 Released
Modular Game Worlds in Phaser 3 Part 4
Free Phaser 101 Course
Phaser Matter Collision Plugin
How to create a turn-based RPG in Phaser 3
Retro Gaming Workshop
Circle Pie Meter Class
A Star Maze Solving Tutorial


Bob the Robber 5: Temple Adventure
Maggot Diorama
Spot the Spot
Throw Apple



This release introduces the Facebook Instant Games Plugin, the new Shape Game Object, Point Event updates, Camera Shaders and more!


Make a complete physics puzzle platform game in part give of the most comprehensive, well written and illustrated tutorials on tilemaps.


The best Phaser IDE gets another update adding features to the texture packer, a new asset pack editor and more.


Learn how to make a turn-based RPG game. In this part you create the battle scene and fight sequence.


A comprehensive GUI for editing all of the various Phaser particle and emitter properties.


See how far you can dig in this beautiful official recreation of the Namco classic.


The RobotlegsJS Phaser 3 integration gets a nice community upgrade for this popular IoC framework.


Can you make it to the dragon's tea party, and survive? In this short interactive story.


Learn how to add Matter.js physics into your game in part four of one of the most comprehensive, well written and illustrated tutorials on tilemaps.


Protect the Dwarf against nasty maggots. This game is about clicking so prepare your mouse to burn.


Try out 4 lessons for free from the Zenva Phaser 3 Game Development Course and learn about getting up your game and working with Sprites.


A helpful plugin that wraps up the Matter collision logic in a friendly and more modular way.


Steal the temple treasure without being caught by the roaming guards in this addictive and beautifully presented action game.


Click the red spot and avoid the others in this simple game that hides a comprehensive upgrade system.


Learn how to make a turn-based RPG game. including world building, player movement and bad guys.


A fun knife throwing game where you have to slice the apples in two.


All of the classroom resources and code from the Seattle Coder Dojo Phaser game making session.


Grab your cursor and do battle in this real-time multiplayer war game! Fight until only one cursor remains.


A quick and easy to use custom Game Object class for display a pie-chart progress meter.


After 6 weeks work it's finally here! Sporting a brand new graphics pipeline, fully pimped-out Render Textures, Matter.js updates, SVG resizing and loads, loads more.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.


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1. Download

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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites: