Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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HTML5

ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.

Preloader

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.

Physics

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.

Sprites

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Groups

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Animation

Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.

Particles

A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Cameras

Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.

Input

Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.

Sound

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Tilemaps

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

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Issue 130

News & Tutorials

Phaser 3.14.0 Released
Phaser CE v2.11.1 Released
Progressive Web Apps Tutorial
Wheel of Fortune Tutorial Part 1
Wheel of Fortune Tutorial Part 2

Games

Transmorpher 3
Battleships Armada
Farms and Polders Tycoon
Snot Kid
Exquisite Corpse


LATEST NEWS

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A tutorial on splitting your game world up into chunks and progressively handling it as the player moves around.

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The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.

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Learn how to use Tweens with curves and Bezier Curves with full source code.

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A lightweight alternative to Containers for Phaser 3 Games.

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This important release contains several high priority fixes for a performance regression and iOS input locking bug, as well as several new features.

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In this tutorial Emanuele updates his “Down the Mountain” prototype to Phaser 3 with full source code.

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A super-cute and free pack of pixel art for a woodland level platform game.

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The world has been overrun by zombies! Take to the skies in your constantly upgrading plane and blow them away, while trying to clear the map.

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In the final part of the series learn how to add icons to the wheel using Containers.

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Run and jump your way through lots of community created levels, from easy to insane. When you've had enough, use the brilliant tools to build your own.

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Hold on to the battery for as long as possible! Whoever has it the longest, wins the round.

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Learn how to add apples which you can slice apart in to your re-creation of the Knife Hit game in this part of the tutorial.

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Very similar to minesweeper, except mistakes cost you money. How far can you get while keeping all your funds?

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A video showing the creation of an IO version of Pacman in just a week.

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In the next part of the tutorial series learn how change the size of each slice of the wheel.

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Shoot the neon basketball through a series of hoops and prevent it from slamming into the spikes on the screen.

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In this part of the tutorial series you learn how to add gradients, rings and an inertia effect to your wheel.

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Shape shift between three unique aliens as they work together to solve the puzzles in this addictive platformer.

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Show your support for Phaser by adorning your laptop or office with this pack of high quality Phaser branded stickers!

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Create Progressive Web Apps and Offline-First Phaser games in this tutorial.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.

QUICK START GUIDE

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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

Join the Community
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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites:

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