Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canves and WebGL powered browser games.
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HTML5

ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. Phaser uses and contributes towards the excellent Pixi.js library for rendering.

Preloader

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.

Physics

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Ninja Physics for advanced tile support and p2.js - a full-body system with springs, constraints and advanced polygon support.

Sprites

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Groups

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Animation

Phaser supports classic Sprite Sheets with a fixed frame size, Texture Packer and Flash CS6/CC JSON files (both Hash and Array formats) and Starling XML files. All of these can be used to easily create animation for Sprites.

Particles

An Arcade Particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Camera

Phaser has a built-in Game World. Objects can be placed anywhere within the world and you've got access to a powerful Camera to look into that world. Pan around and follow Sprites with ease.

Input

Talk to a Phaser.Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Multi-touch, Mouse, Keyboard and lots of useful functions allow you to code custom gesture recognition.

Sound

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming and volume. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Tilemaps

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support.

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Version 3 coming

Phaser v2 has been used to create thousands of games, receiving hundreds of millions of plays. Version 3 is in active development and will be released Q4 2017. We are working on it full-time and are dedicated to making it the best version possible.

8800+ developers read our weekly newsletter

Issue 115

News & Tutorials

Turn Based Battle System Tutorial
Native Android TV App Tutorial
SantiagoJS Meetup Phaser Talks
Move and Stop Plugin
Running Phaser on WeChat
Official Phaser T-Shirts

Games

ZokaDice
Chase the Shadow
Pulsar
Light Box
Asteroids


LATEST NEWS

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The latest release of Phaser 3 is out and includes fixes to the renderer, particles and JSDoc updates across the API.

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tutorial

A tutorial and source code for converting the classic sokoban game from Phaser 2 to Phaser 3.

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tutorial

A great ES6 + Phaser 3 Bootstrap Template and a platform game example to learn from as well!

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game

A nice little matching pairs game with bonus cards and difficulty levels.

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tutorial

In part 2 learn about passing data between scenes, configuring tweens and more in Phaser 3.

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The latest release of Phaser 3 is out. The entire codebase now passes eslint, iOS blend mode fixes, physics circle fixes and more.

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tutorial

A tutorial written as the developer journeyed through Phaser 3 to build his new game.

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Another month and another great update to Phaser CE.

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news

A new release of Phaser 3 is out. This includes renderer updates, physics body fixes and lots of small tweaks.

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This is the classic five dice game of strategy and luck but with a massively multiplayer twist and top-notch presentation!

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tutorial

A comprehensive tutorial and impressive demo showing how to implement your own turn based battle system and visual queue.

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meetup

Two great talks on shaders, WebGL and Phaser at the Santiago JavaScript meet-up.

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game

A 1 vs. 1 arena combat game in which two wizards vie to destroy each other with spells, using only their shadows to aim.

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game

Avoid the bullets, collect the stations and try your best to make the exit in this bullet-hell puzzle game.

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tutorial

A tutorial on porting your game to run as an app on Android TV using Android Studio and Cordova.

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tutorial

A plugin to allow you to move an item to a given position via physics, and have it stop precisely.

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game

You know the drill - blast those rocks to smithereens and do away with the alien patrols too.

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tutorial

A guide on setting-up Phaser CE with the WeChat Developer Tools to build your own micro game on their service.

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game

An infuriating yet strangely compelling game of leaping from box to box.

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game

It's Bomberman like you've never seen it! Masses of game modes, whacky power-ups, enemy AI, Battle Royale, local two player and loads more!

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.

QUICK START GUIDE

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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

Join the Community
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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites:

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