Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. Phaser uses and contributes towards the excellent Pixi.js library for rendering.


We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.


Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Ninja Physics for advanced tile support and p2.js - a full-body system with springs, constraints and advanced polygon support.


Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.


Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.


Phaser supports classic Sprite Sheets with a fixed frame size, Texture Packer and Flash CS6/CC JSON files (both Hash and Array formats) and Starling XML files. All of these can be used to easily create animation for Sprites.


An Arcade Particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.


Phaser has a built-in Game World. Objects can be placed anywhere within the world and you've got access to a powerful Camera to look into that world. Pan around and follow Sprites with ease.


Talk to a Phaser.Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Multi-touch, Mouse, Keyboard and lots of useful functions allow you to code custom gesture recognition.


Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming and volume. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!


Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support.

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Version 3 coming

Phaser v2 has been used to create thousands of games, receiving hundreds of millions of plays. Version 3 is in active development and will be released Q4 2017. We are working on it full-time and are dedicated to making it the best version possible.

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Issue 117

News & Tutorials

GameFromScratch Phaser 3 Video
MakeCode Phaser CE Editor
Brunch with Phaser 3
Ballz Prototype Tutorial Part 2
Phaser 3 Interim Containers


Five Nations
Lich Beastmaster
Color Pin
Pop Soap
Dossier the Ninja Mouse


16th March 2018

A new point release for Phaser CE, focusing on sound handling, text and signals.

15th March 2018

An A to Z guide to pathfinding with Easystar and Phaser 3.

14th March 2018

A tutorial with examples on how to create sprite sheets for Phaser 3 with TexturePacker.

13th March 2018

A guide on integrating your game with the Game Distribution API to take advantage of their services.

12th March 2018

The new point release includes updates and fixes across the API, including the ability for RenderTextures to draw any frame from a texture.


Ultra-fast action paced, competitive gaming. Pick a hero and get stuck in, taking advantage of your legendary gear and abilities.


An on-going tutorial series covering creating a multiplayer game. From leaderboards and room logic to hosting.


Generate aPhaser Sprite Sheet from PSD layers using psdparse + TexturePacker.


Create the most impressive castle you can by stacking the pieces, one after the other, and discover hundreds of hidden shapes and creatures.


A Plugin to support animated tiles in Phaser 3, as exported from the Tiled map editor.


You are a Necromancer and must prove yourself in battle in this fast-paced, combat focused, arcade survival game.


Study the pixel art for 3 seconds then watch it blow apart. Can you reassemble it in 3D space?


Create a gloriously gory sticky dripping blood effect for your games!


Take the the skies and blow away the other planes in this arcade battler.


The latest release of Phaser 3 is now out, including new Render Texture support, easier Pipeline creation, Scene Manager updates and lots more.


In the third part of this tutorial series the multiball feature is implemented.


A sample Phaser CE based MakeCode Editor published by Microsoft.


An open source real-time strategy game that narrates the events of a galactic battle between five distinct races.


Be a good lich and send in the chickens to do battle for you in this soul captivating game.


A new 40 min video from Game From Scratch focusing on getting started with Phaser 3.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.


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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites: