Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canves and WebGL powered browser games.
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HTML5

ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. Phaser uses and contributes towards the excellent Pixi.js library for rendering.

Preloader

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.

Physics

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Ninja Physics for advanced tile support and p2.js - a full-body system with springs, constraints and advanced polygon support.

Sprites

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Groups

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Animation

Phaser supports classic Sprite Sheets with a fixed frame size, Texture Packer and Flash CS6/CC JSON files (both Hash and Array formats) and Starling XML files. All of these can be used to easily create animation for Sprites.

Particles

An Arcade Particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Camera

Phaser has a built-in Game World. Objects can be placed anywhere within the world and you've got access to a powerful Camera to look into that world. Pan around and follow Sprites with ease.

Input

Talk to a Phaser.Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Multi-touch, Mouse, Keyboard and lots of useful functions allow you to code custom gesture recognition.

Sound

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming and volume. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Tilemaps

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support.

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Battle Tested

Phaser has been used to create hundreds of games, receiving millions of plays a month. And Version 2 is the most stable and bug-free one yet. We're not saying it is 100% perfect, but we use it for our client work every day, issues get resolved fast and we stay on-top of the changing browser landscape.

LATEST NEWS

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27th July 2015

Don't crash and don't turn right!

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tutorial
27th July 2015

Build a complex maze with a single body

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24th July 2015

Repair the clock tower while chaotic energy tears it apart

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24th July 2015

6 hours worth of Phaser game making tutorials

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22nd July 2015

They don't come much more epic than this!

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tutorial
21st July 2015

Explore the hexagonal concept behind the iOS game

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meetup
21st July 2015

A classroom based coding tutorial (Caracas, Venezuela)

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tutorial
20th July 2015

A video introduction to Phaser and Tizen

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20th July 2015

Clear your mind and make your sensei proud!

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news
17th July 2015

Please help test the new build of Phaser

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tutorial
17th July 2015

Add smooth physics based scrolling to your games

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17th July 2015

Fend off the fierce ninja attacks!

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16th July 2015

Stop the flies from spoiling the soup!

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tutorial
16th July 2015

A tutorial on using tilemaps with P2 Physics

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15th July 2015

Put your general knowledge to the test

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15th July 2015

A handy JSFL Script

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meetup
14th July 2015

Set Phaser to Game Development

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14th July 2015

Lead the rabbit to the treats in this addictive puzzle game

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13th July 2015

A fun game designed by a 12 year old

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13th July 2015

A comprehensive tutorial on creating an arcade game

The Phaser community is both huge and prolific.
Brand new content is added daily, from game releases to videos and tutorials.

QUICK START GUIDE

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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

Join the Community
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Phaser Made Games

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