Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.


We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.


Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.


Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.


Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.


Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.


A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.


Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.


Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.


Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!


Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.



The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.


A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.


TechDyno has released a mobile ready 3D Dice class template that is fully customizable and ready for production!


Part 11 of the animated video series on getting started with Phaser 3, this time learn about adding feedback into your game.


“Radical” HTML5 game prototype built with Phaser and Arcade Physics updated to Phaser 3, featuring Arcade groups and object pooling.


How many 6 letter words can you type in one minute? Are you fast enough to hit the leaderboard?


Using an API to load server-generated Tilemap data into your Phaser games at run-time.


A simple but engaging puzzle game all about merging gems together.


Learn how to create a Trampoline Tile, as seen in the Yeah Bunny platformer.


Part 10 of the animated video series on getting started with Phaser 3, this time learn about Bitmap Text objects.


Flappy Foot Chinko continues the surreal Foot Chinko saga and takes it to the side of hyper casual game mechanics.


A comprehensive new tutorial on creating a 2D arcade game with highscores recorded in a smart contract on the Ethereum blockchain.


The first Newgrounds Phaser Game Jam is now live. Create any game, in any version of Phaser and upload it to Newgrounds to be in with a chance of winning.


This new release of Phaser CE contains audio fixes, WebGL power config settings and more updates.


The latest release of Phaser is here. Including comprehensive updates to Matter Physics, new debug options, intersect tests, 100% TypeScript and JSDocs coverage and lots more!


Learn how to recreate the new super-hit mobile game Spinny Gun using just a few tweens and a bit of trigonometry.


The third part of the MMORPG tutorial series introduces moving enemies, enemy attacks and player chat.


Learn how to slice, splice and cut-up matter physics bodies using Phaser and PolyK.


The second part of the MMORPG tutorial series. This time adding player attack logic.


How to keep your games maintainable and easy to update. In part five learn how to build a solid base for managing different sponsor APIs.


Pretend to be Spider-Man in this updated tutorial with Matter Physics constraints you can shoot out.


A new multi-part tutorial series on creating an MMORPG with Phaser 3, Nodejs, MongoDB and Express.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.


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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites: