Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.


We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.


Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.


Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.


Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.


Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.


A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.


Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.


Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.


Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!


Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

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Issue 122

News & Tutorials

Phaser 3.11.0 Released
Phaser CE v2.10.6 Released
WebGL Tile Extruder
Modern Web Dev Set-up for Phaser 3
FB Instant Games in Phaser
FB Instant Games Tutorial 2
FB Instant Games Tutorial 3
4096 Source Code Released
Knife Hit Tutorial Part 1
Knife Hit Tutorial Part 2 Phaser 3 Tutorial Phaser 3 Tutorial Part 2
Phaser 3 Preloader Tutorial
2048 Tutorial Part 1
2048 Tutorial Part 2


Bit Defendir
Impossible Snake
Blob Catcher
Big Bubble Pop
Space Mandala



Demons scourer this land, to defeat them you must use the magic you have learned as a true warrior.


A comprehensive tutorial on converting Flash games to Phaser and how to get the best out of it.


A source code example and explanation about using palette swapping on a Sprite Sheet in Phaser 3.


Control Jack-Jack and catch as many cookies as possible, while avoid the milk, in this film tie-in game.


A tutorial on supporting retina images in your Phaser 3 game, with demo and sample code.


The classic tile matching game given a lovely visual feel, with new levels added every day.


A complete template package to let you make overhead 2D tilemap games quickly, including a great RPG style demo game.


Discover this unique version of a soccer classic that mixes pachinko and pinball elements. Choose your favorite team and join the World Cup!


A great 130 page book with full source code and assets covering each step of creating games in Phaser and Impact.


Pick a character and go on a tour of the Plow offices in this 16-bit pixel art homage.

27th July 2018

Tap Tap Golf is an intuitive, challenging, Arcade Physics Golf game.

27th July 2018

A comprehensive guide on setting up a Modern Web Development environment for Phaser 3.

26th July 2018

Take the wheel and unleash hell in this Mad Max inspired shooter. Screens full of missiles, rockets, drones, bikers and mayhem is a sight to behold.

26th July 2018

An extremely comprehensive, well written and illustrated tutorial on tilemaps in Phaser 3, written but the developer who built the tilemap API.

25th July 2018

Welcome to the Glorious Fleet. You are currently entering enemy space. We recommend you engage combat systems immediately.

25th July 2018

This Nine Patch plugin easily adds 9-slice scaling support to Phaser 3.

24th July 2018

Free Udemy Course: Making Games With Phaser 2. Learn the fundamentals of JavaScript and Phaser!

24th July 2018

Draw lines through the colored balloons to pop them and see if you can complete the levels in the number of moves allowed.

23rd July 2018

Your ship has been taken over by a virus. It is killing everyone on board. You must survive.

23rd July 2018

The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.


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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

Join the Community

Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites: