Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
image description

ufoPhaser Features

mobile phone
WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.


We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.


Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.


Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.


Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.


Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.


A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.


Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.


Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.


Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!


Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

Sign up for the Phaser World newsletter today!

Get weekly news, reviews, tips & developer updates

Issue 144

News & Tutorials

Codecademy Phaser Course
Phaser Backer Examples April 2019
Super Mario Message
Facebook Instant Games In App Tutorial
Phaser Backer Examples March 2019
Getting Started with Phaser Part 3
Creating a Multiplayer Phaser 3 Game Tutorial
Perfect Square Tutorial
Endless Runner Tutorial


CATS: Instant Fights
Hikari's Station
Bridge of Doom
Amazing Bubble Breaker
Dungeon Fury



The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.


A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.

19th April 2019

Scripts and classes that allow you to build your game UI using Adobe Animate and export directly.

19th April 2019

A massively polished match 3 game set deep in Mayan lore. With hundreds of levels, boosts, puzzles and more to be unlocked it'll keep you playing for days.

18th April 2019

Emanuele Feronato starts a new tutorial series on creating a Match 3 game using ES6.

18th April 2019

The last obstacle between 25 chickens and their freedom is a highway and a river. What could possibly go wrong?

17th April 2019

Use your jetpack, avoid electric cables and shift the boxes around as you rotate the maze to try to get to the exit in this 60 level tricky puzzler.

17th April 2019

An open source dungeon crawler using Phaser 3, TypeScript and public domain assets.

16th April 2019

The 'Making your First Phaser 3 Game' Tutorial is now available in 8 new languages including Chinese, Spanish and Polish.

16th April 2019

Can you clear the table of jelly by setting off chain reactions of exploding jelly bears?!

16th April 2019

In part three of the series textures and coins are included in the game.

15th April 2019

A local multiplayer version of Snake with Domination and Deathmatch modes, inspired by Tetris 99.

15th April 2019

In the second part of the series player animation and customizations are added.


The April Phaser Backer Examples are now available including the new Phaser 3D class and no less than 34 examples.


The hit mobile Crash Arena Turbo Stars game comes to Facebook Instant Games. Build the best fighting machine and become the star of the arena!


A brand new tutorial covering setting-up in app purchases in Facebook Instant Games.


Classic, fun and entertaining bubble blasting gameplay with lots of variations and game modes on offer.


Codecademy have just launched their first two Phaser courses covering the creation of several games spread over 4 hours worth of content.

11th March 2019

The March Phaser Backer Examples are now available including a fully documented Virtual Joystick Plugin and lots of examples.


Enter your own message and then run along a Mario level, hitting the blocks, to reveal it!


Part 3 of the animated video series on getting started with Phaser 3, this time using Game Objects.


Click to advance your brave dwarf warrior along the Bridge of Doom! Fending off goblins, spikes and more on your way.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.


github mascot

1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
IDE icons

2. Setup

Get started with our guides:

sublime icon JavaScript visual studio icon TypeScript (VS)

3. Create!

Share your game and get support from our friendly community.

Join the Community

Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites: