Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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HTML5

ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.

Preloader

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.

Physics

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.

Sprites

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Groups

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Animation

Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.

Particles

A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Cameras

Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.

Input

Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.

Sound

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Tilemaps

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

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Issue 118

News & Tutorials

Phaser 3 Animated Tiles Plugin
Multiplayer Game Tutorial Series
PSD Parse and TexturePacker Tutorial
Bloody Drippy Scene
Ballz Prototype Tutorial Part 3

Games

On the Way to Nemroth
Kazzle
Math Pixel Puzzle
Gladiators of the Underworld Remastered
Planes Quick Battle


LATEST NEWS

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20th April 2018

How to Make a Mario-style Platformer with Phaser 3.

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19th April 2018

This release includes the final version of Containers, physics improvements, Group updates and more documentation completed.

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18th April 2018

The latest version of the best Phaser IDE is out and it comes with a new free license and lots of great features!

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17th April 2018

The latest release has dropped, including powerful new Scene Transitions, new Camera Effects, WebGL improvements and a more unified Scene lifecycle.

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tutorial
17th April 2018

A mini tutorial from Emanuele Feronato about creating Matter Phyics Bodies.

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16th April 2018

Learn Phaser 3 Game Development with Cat Small in this Coding Train video.

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13th April 2018

A tutorial on creating and using normal maps for light effects in Phaser 3.

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12th April 2018

This is the biggest update to Phaser 3 yet, with hundreds of updates across the whole API. There are fixes, new features and updates galore thanks to a fantastic contributions from the community.

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news
11th April 2018

Learn to code and make impressive games with JavaScript and Phaser. Create a huge portfolio of both mobile and desktop games.

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10th April 2018

A new tutorial all about creating mobile games with Phaser 3 and Cordova.

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The full source and details

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news
26th March 2018

A top-down RPG / Adventure game style pixel art pack with sprites, enemies, coins, gems and tiles.

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tutorial
23rd March 2018

A comprehensive new tutorial from Game Dev Academy, with full source and assets included.

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game
23rd March 2018

Design unique exocraft and build your fleet of drones to battle and mine for resources in this massively multiplayer action strategy set in an alien wasteland.

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22nd March 2018

The latest update to Phaser 3 is out and contains no less than 100 enhancements across the API. From new camera effects to bug fixes, development continues at a rapid pace.

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22nd March 2018

It's breakout in overdrive! Up to 4 local players, 13 boss battles, 198 levels, gamepad support and superb graphics and sound.

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game
21st March 2018

Creating to celebrate a wedding this is a fun platformer. Collect the coins and avoid the bunnies! Source code also available.

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news
21st March 2018

This new point release fixes an issue with Cocoon packaging of Phaser games.

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news
20th March 2018

Trading, Crafting, and Dungeon Crawling on the blockchain. A decentralized RPG running on the Ethereum Blockchain.

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20th March 2018

A classic betting game given a nice visual twist. Bet your (virtual) credits on an odd or even outcome and win big, or go home shirtless.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.

QUICK START GUIDE

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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

Join the Community
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Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites:

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