Phaser CE is the Community Edition. Read what this means and how it differs from v2.
The current version is 2.8.1 released on 20th June 2017.

You can also download this version from npm. Need more details? Follow this tutorial.

npm install [email protected]

The previous version of Phaser was 2.8.0.
The last officially supported release of Phaser was 2.6.2.
Enjoy living life on the bleeding edge? Check out the beta release of 3.0.0

Which version should I download?

Familiar with git? Use the "clone" link to get the whole repo. The "js" and "min.js" links download pre-built versions of Phaser with all modules enabled (see Creating a Custom Phaser Build). The zip and tar links download an archive of the repository. If you're just doing a quick test then it's safe to grab the js files. However there are lots of extras included in the repository worth having such as Project Templates and API docs.

What's New in 2.8.1?

Version 2.8.1 - 20th June 2017

New Features

Updates

Bug Fixes

  • Fixed WebGLRenderer#setTexturePriority not clearing the current batch.
  • Fixed incorrect worldRotation for some objects (#259).
  • Fixed NaN value for some objects' worldRotation and worldScale properties. worldTransform was still correct.
  • Fixed Phaser.Input#hitTest when texture resolution ≠ 1.
  • Fixed an incorrect area in Phaser.Input#hitTest when a Creature is reversed on either axis.
  • Fixed camera shake failing to be reset to 0 when camera is reset.
  • Added some missing TypeScript return values (#255).
  • Fixed typo for TypeScript definition of IGameConfig.multiTexture property.

Thanks

@andrewjb123, @dhashvir, @Formic, @jbpuryear, @noidexe, @pavle-goloskokovic, @photonstorm, @rgk, @samme, stupot