Phaser News from May 2018

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21st May 2018

Creating a basic multiplayer game with Socket.io and Phaser 3.

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18th May 2018

Re-create the game Knife Hit in Phaser 3. This time adding in hitting other knives.

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17th May 2018

A tiny node app to extrude tilesets, avoiding the texture bleeding issues on WebGL.

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16th May 2018

The latest version of Phaser 3 is now available including a brand new Plugin system, WebGL updates, fixes and more work on the documentation.

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16th May 2018

Learn how to save player data in your Facebook Instant Games.

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15th May 2018

How to create a Preloader Scene with progress bar in Phaser 3.

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14th May 2018

Re-create the game Knife Hit using only tweens and trigonometry in Phaser 3.

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11th May 2018

Learn how to display the players name and profile picture in your game.

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10th May 2018

A guide to setting-up a modern web dev environment for Phaser 3 development.

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9th May 2018

The full source code to the 2048 clone, written in Phaser 3.

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8th May 2018

The latest release of Phaser 3 brings hundreds of enhancements with it, including a revamped Loader Plugin, new Pack File support, easier ingestion outside of Webpack and much, much more.

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7th May 2018

A new tutorial on integrating Phaser with the Facebook Instant Games API.

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4th May 2018

As GitHub celebrate 10 years of operations they look back at what defined them, including a nod to games.

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3rd May 2018

The latest version of Phaser CE is out, with updates, bug fixes and new features.

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3rd May 2018

The second part of tutorial series on re-creating the game 2048 in Phaser 3 adds swipe controls and sprite sheets.

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2nd May 2018

After a week of release how has this multiplayer game performed?

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1st May 2018

A new tutorial series on re-creating the game 2048 in Phaser 3.