A module for reducing neighboring tiles into a single shape (a polygon "hull")
How to add wall jumping to your games in a few lines of code.
An interesting challenge: Create a complete game in under 1 hour. See the results and code here.
A tutorial on creating complex objects: the combination of varying parent and child elements.
In this new installment the game is made more fair, with better object placement and optimizations.
A great tutorial on creating vehicles and a landscape to drive on in P2 Physics.
In Part 5 of this new video based tutorial course learn about Tilemaps and Layers.
The tutorial continues, adding spikes, death and more features to the game.
The tutorial series continues, this time adding diamonds and real object pooling into the mix.
A beautiful showcase of the new Particle Emitter features in Phaser CE 2.8.
A small open-source library for loading and parsing Aseprite files.
How to prepare build and wrap your EXE file for Steam.
A new tutorial series on creating an endless climber action game using Arcade Physics.
A procedural dungeon generator plugin for Phaser, with easy visual and room configuration settings.
A self-contained, self-updating progress bar that can be attached to a Sprite or created statically.
An open source 88 key piano with mouse and keyboard support.
In Part 4 of this new video based tutorial course learn about sprite groups and factory functions.
A short tutorial on configuring IntelliSense for Phaser in Visual Studio Code.
This Phaser plugin helps make your game responsive and free of black bars.
Create a 10 level prototype based on the hit iOS game Zhed.
A player controlled Game Object with movement controls based on Link from the Zelda games.
In Part 3 of this new video based tutorial course learn about collision detection and user input.
A player controlled Game Object with built-in movement, jumping and health handling.
In Part 2 of the series you learn how to add pickups, triggers and path finding.
Part 1 of a new TutsPlus series on creating isometric game worlds in Phaser.
从零到一：用Phaser.js写意地开发小游戏（Chapter 1 - 认识Phaser.js）
In Part 2 of this new video based tutorial course it looks at interacting with your game.
A plugin to integrate both Google Adx and A4G video pre-roll ads into your games.
In this part of the series the game swaps from using hardcoded level data to loading it in from Tiled.
Part 1 of a new video based tutorial course on making a Phaser game.
The game is evolved, adding unlimited Undos and level solving.
Emanuele takes his Sokoban game and adds swipe controls and Phaser CE support.
Level up your Phaser games with ES6 in this new tutorial.
A tutorial about constraining wheels to a truck, increasing grip, and creating a bouncy chassis effect.
How to create a nice neon effect for a title screen.
In this tutorial you'll learn how to make your MMO scale better, using Phaser Quest as an example.
A tutorial on how to handle client synchronization in real-time multiplayer games like Phaser Quest.
An article explaining how the server keeps track of the latency of all connected players in Phaser Quest.
How to make a game using P2 physics to create non-rectangular collision.
A tutorial on how to smoothly transition from one Phaser State to another.
The final tutorial in the series on making responsive games, this time offering different layouts per orientation.
The second tutorial in the series on making responsive games.
Part 1 in a new series of tutorials on how to Make a responsive Phaser game.
The complete 'Make a platformer' games workshop is now available online.
A new tutorial series on creating a game like Pudi, a mixture of match-3 and Tetris.
A project aimed to help you when building Phaser plugins.
In part 3 the card code created so far is turned in to a simple game.
A plugin to integrate Web Workers into your game, for offloading CPU intensive work.
A new tutorial on various types of collision handling and responses.
In part 2 of the series the card textures are made to work on mobile GPUs.