Today we released Phaser 3.1.0. This is a minor version release because some of the API changed.
- Vertex resource handling code updated, further optimizing the WebGL batching. You should now see less gl ops per frame across all batches.
- The
Blitter
game object has been updated to use theList
structure instead ofDisplayList
. - Arcade Physics World
disableBody
has been renameddisableGameObjectBody
to more accurately reflect what it does. - Lots of un-used properties were removed from the Arcade Physics Static Body object.
- Arcade Physics Static Body can now refresh itself from its parent via
refreshBody
.
Plus lots more!
Grab the latest build from GitHub, npm or CDN and as usual see the full Change Log for details.
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