A tutorial on dealing with handling audio decoding in your games.
A new tutorial from the Phaser Games site detailing how to deal with the issue of waiting for the browser to decode your audio before it can play it: "This has happened to me so many times. I’m facing a Phaser audio delay again! I’ve got the game ready to go! The art assets are in, the scoreboards are working and the game has to launch tomorrow! I quickly throw in some background music and put it in a loop. The game starts, but where is the music???"