Newsletter
Published on 30th October 2015
Welcome to Issue 3 of Phaser World
Here is your weekly summary of all the new content published on the Phaser site over the past 7 days.
This week was a strong one for tutorials, with the final part of the 'Getting your game on Steam' released, along with tutorials on lighting effects and arcade physics.
News
If you have anything you'd like to share email support@phaser.io or tweet us.
New API Docs
We've been listening to your feedback on the forum. And as a result we've worked hard to improve the API Documentation part of the web site. The docs pages have been overhauled to provide for quicker navigation through the various sections. You can now easily swap Phaser version from the header without losing your place in the docs. Deep links to methods and members work and the search box is now kept in view all the time.
We hope this makes the experience more friendly for everyone using the docs.
Games made with Phaser
Game of the Week
A beautiful cross over between Bingo and Slots.
Match the items to enable your ninja to swipe at the baddies.
Built by a 4th grade teacher this is an adaptive math teaching game set in space.
A school-boy humor take on Flappy Bird.
Interphase
Interphase is a 400 page bookazine complete with a coverdisk filled with source code, graphics and bonus content. It contains 8 complete games with detailed Making Of guides for each one.
There's a 100+ page comprehensive guide to the Phaser State Manager. If you've ever wondered how Phaser handles states or how to split up your game code, this guide covers it.
You'll also find 4 Tutorials covering topics like making a flip-screen game, projecting physics object trajectories and snazzy 3D effects.
Contents for the next issue of Interphase have been revealed. This time the main deep-dive it's all about rendering, including writing your own batched WebGL renderer. We've also got some great new games and project templates for all the major module systems.
Pre-orders are now open. Use the code 'superatomic' for 15% off. We guarantee that this discount is the only one we'll run (including up to 6 months after release), so use it or lose it!
Tutorials
Getting a Phaser Game on Steam
The final part of this series covers using the SteamWorks API.
Use Illuminted.js in your games for real-time lighting effects.
Creating Animated Scoring Tutorial
A handy guide to adding scoring effects to your games.
A tutorial about creating a game like Rise Above using Arcade Physics.
An easy to install set of skeleton classes to speed-up development start time.
How to Build a Game using Phaser
Build a Breakout game in this new tutorial from Packt Publishing.
Phaser Releases
The current version of Phaser is 2.4.4 released on October 15th 2015.
Development of Phaser 2.4.5 is in progress in the GitHub dev branch.
An advanced particle system for your games. Easily create stunning effects, with over 200 examples.
Code Examples
Here's a selection of some new Phaser code Examples.
An interactive example of how the Quad Tree works.
How to use the Loader to load assets outside of the Preload method.
Easily get a random point from within a Circle object.