Weeds & Wires: Card-Based Farming Sim, #8 at Gamedev.js Jam 2026
The land is scarce, the rent is cruel, and the market never sleeps.
The land is scarce, the rent is cruel, and the market never sleeps.
A minimal, self-contained starting point for third-party Phaser Editor v5 plugins.
A relaxing social egg collecting game with new content every day and a community that keeps it alive.
A short tutorial by Scott Westover on safely updating your Phaser 4 version in a CDN-based project.
New rendering tools: stencils, textured meshes, cone lights, and more
A complete Street Fighter clone built with Phaser, from concept art to special moves, without writing a single line of code.
A developer interview with Patrick from Hammertime Studio on building for Reddit, ten years of Phaser and what comes next.
A solo dev interview on permadeath, Warcraft-inspired spells and building an ambitious game with Phaser.
Build a community game with Phaser for Reddit, ship it to millions of users, and compete for a share of $40,000 USD in prizes.
One of the most played games in the world has an official web demo built with Phaser.
Nobody has ever shipped a game framework with a function called grapplingHook()
A puzzle-platformer where you place arrows to guide a robot through industrial levels.
From a blue square to a fully polished pirate beat em up. Not a single line of code written by hand.
Write your first GLSL shader in Phaser 4, or migrate one from v3, with a cleaner API and no pipeline wrestling.
Built with Phaser 3.90 by a three-person team in 13 days.
A full endless runner in about 440 lines of code, covering the essentials of game development.
From a wobbly attic experiment to 4 million players, a Steam release and a big anniversary party.
Six levels, 26 achievements, and one snake that will ruin your afternoon.