Spears N' Coins: Complete Phaser 4.1 TypeScript Game with Source Code
A full endless runner in about 440 lines of code, covering the essentials of game development.
A full endless runner in about 440 lines of code, covering the essentials of game development.
From a wobbly attic experiment to 4 million players, a Steam release and a big anniversary party.
Six levels, 26 achievements, and one snake that will ruin your afternoon.
How indie developer Jopel Mandac turned a viral Philippine Senate chase into a browser game using Phaser in four nights.
Roguelite progression, redesigned menus and a new high score system.
SpriteGPULayer: one draw call, one million sprites, up to 100x faster.
A robot awakens in a ruined world. Built solo with Phaser in 13 days.
No experience. No plan. Just Phaser, 27 days, and a $15,000 grand prize.
How to use Git locally to protect your Phaser project. No GitHub required.
Your entire studio, running in a browser tab. No installs, no setup — just open it and start building.
Physics puzzles, machine building and Bauhaus aesthetics. Built in 13 days.
Rooms, actors, auth and reconnect. Everything your multiplayer game needs, ready to go.
2D lighting in Phaser 4 is simpler, more powerful, and works on every game object.
One template. 500 million monthly Reddit users. No app store needed.
One solo dev. A 30km² isometric map. A turn-based agricultural sim built with Phaser, Angular and Java.
4K Art, Overhauled Terrain and a Brand New Comic Builder
Everything you need to know before deciding whether to migrate.
The seventh edition of Gamedev.js Jam just wrapped its biggest year yet. 495 entries, nearly 2,800 developers, and a Phaser Challenge with 15 winners.