Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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ufoPhaser Features

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WebGL & Canvas

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.


We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.


Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.


Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.


Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.


Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.


A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.


Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.


Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.


Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!


Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Device Scaling

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

Plugin system

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Mobile Browser

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

Developer Support

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Web First

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.



The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.


A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.

11th May 2020

A character spritesheet generator for assets in the style of Liberated Pixel Cup.

8th May 2020

A demo of an online chat room built using Phaser, rexUI and Firebase.

5th May 2020

Check out the amazing games that were submitted for Phaser Jam, the Phaser game jam hosted by Newgrounds!

29th April 2020

The final part in a new series on making your first Phaser 3 game using modern JavaScript practices.

28th April 2020

The popular Match 3 JavaScript class is updated to support drag and match games.

27th April 2020

The latest release of Phaser is out! Including the new Rope Game Object and full 100% JSDoc coverage of the entire API, plus lots of updates, fixes and improvements.

24th April 2020

Can you save the Forest Kingdom in this extremely polished Gameboy inspired action adventure?

22nd April 2020

Part 4 in a new series on making your first Phaser 3 game using modern JavaScript practices.

21st April 2020

Emanuele ports is Flash game to Phaser, including full source code.

17th April 2020

An endless runner with zombies, what more could you want?

15th April 2020

Part 3 in a new series on making your first Phaser 3 game using modern JavaScript practices.

14th April 2020

Build a hyper casual game like Bouncing Ball using Phaser 3 and Arcade Physics.

10th April 2020

Jump, slide and slash your way around this pretty platformer.


Part 2 in a new series on making your first Phaser 3 game using modern JavaScript practices.


The Turnellio Flash Match 3 game is converted into a JavaScript class to handle Match 3 games like Bejeweled.


The Ultimate 4 Player Arcade Brick Breaker with physics based ball behavior, unique power-ups, boss battles and more!


Easily add 3D and 3D Physics to your Phaser games with this powerful modular plugin.


Part 1 in a new series on making your first Phaser 3 game using modern JavaScript practices.

31st March 2020

The Tipsy Tower tutorial is updated to use Matter physics and multiple camera support in Phaser 3.

30th March 2020

Endless runner based on the University of Alberta building.

The Phaser community is huge, prolific, friendly, and awesome!
Brand new content is added daily. From game releases, to videos and tutorials.


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1. Download

Download Phaser and work locally or develop in the cloud. It's up to you!

Download Phaser
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2. Setup

Get started with our guides:

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3. Create!

Share your game and get support from our friendly community.

Join the Community

Games made with Phaser

Thousands of games are made with Phaser. Here are some recent favorites: