Emanuele Feronato starts a new tutorial series on creating a Match 3 game using ES6.

Posted on 18th Apr 2019. Follow @phaser_ and get the Phaser World newsletter.

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Emanuele Feronato writes: "Welcome to a new episode of the series “The title says it all”. Following King‘s smashing hits Legend of Solgard and Candy Crush Friends Saga, the match 3 genre is living a new life, once more.

So I am updating the Bejeweled prototype to Phaser 3, adding object pooling and using ECMA Script 6 conventions. And yes, Bejeweled was developed by PopCap and not by King, but hey, the same game mechanic has been published by a lot of studios.

Back to the game, you can customize the field size, the amount of different gem colors, the size of the gems as well as the speed of the animations to make gems swap, fall and destroy."

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