In the second part of the series player animation and customizations are added.

Posted on 15th Apr 2019. Follow @phaser_ and get the Phaser World newsletter.


Emanuele Feronato continues his series: "Did you play the endless runner prototype I published last week?

It was a very basic prototype but I was able to create a playable game in a very few lines.

What can we do with a few more lines?

Well, I added player animation – not we have a running character rather than a rectangle – and more customization such as platforms at different heights and with different speed. Remember in endless runners the player never runs, it’s the entire environment which moves towards the player."

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