A helper library for creating destructible 2D terrain complete with collision checks and examples.
An open source Phaser implementation of a destructible terrain helper library for 2D games. Using a quad-tree algorithm, TypeScript and Phaser 3. Download from GitHub to see in action.
- Support draw / erase with circles, triangles, rectangles, lines.
- Destructible objects base class, allow extends, support draw / erase with another destructible object.
- Support collision check with static or moving points, lines.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices