In Part 2 of the series Harold adds in Touch support to his iOS Phaser game.
Harold Bowman continues his tutorial series on how to get a Phaser game onto iOs without using any of the big-name packagers:
"As I continued my adventure in migrating my Phaser game Word Fall from desktop to iOS, I spun my wheels trying to achieve something which should have been easy. This was a classic case of something which is so hard right up until the moment it turns out to be easy.
I'll start with the step which I completed exactly as expected. If you read my First Steps article, you know I finished with a Phaser stage displaying a moving sprite like this:"
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices