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The release of Phaser 2.4.8 continues our commitment to rapid turn-around of bug fixes and enhancements. Scan through the Change Log for comprehensive details about what is new and updated in this version.

As always, my thanks to all of you who contributed towards this release. Either by opening an issue on GitHub, providing a fix, or just giving encouragement to the dev team.

We are now splitting our time between development of Lazer, and Phaser 2.5. We decided, after much discussion with the community, that we owed it to Phaser to go out on a high, so 2.5 will be the version in which we do just that. After this Phaser will enter the LTS (long-term support) stage of its life.

This is when we impose a feature freeze, locking the API down and responding only to bugs. This is a necessary step to allow us to focus on Lazer while still ensuring Phaser is given the support it deserves. Don't worry, we aren't going to abandon you! We've got your backs.

As always, keep you eyes on the Phaser web site and read our weekly newsletter. You can also follow me on Twitter or chat to me in the Phaser Slack channel.

We'd be extremely grateful if you could get involved with our Phaser Patreon campaign. The uptake so far has been fantastic. Thank you to everyone who now supports Phaser development and shares our belief in the future of HTML5 gaming, and Phasers role in that.

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