In the next part learn how to use Tiled to create the level layouts.

Article by Richard Davey. Posted on 3rd Feb 2016.   @phaser_

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From Emanuele Feronato: "In first step I showed you how to generate the first 10 levels, both with objects and with arrays generated by Tiled Map Editor.

Now it’s time to add another feature to the game: randomly selecting the starting clock. Moreover, the starting clock has a different look, with another color and a visible clock face.

From now on, I will also use levels generated by Tiled, but you are free to generate yours as you want.

I had to turn some flat images into sprite sheet to store normal and highlighted clock status in a single file, and same thing goes for the hand."

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