Multilingual Audiosprites and Captions Workflow
"I’ve wanted to make a video game since I was a kid sitting at my dad’s Apple IIc thumbing through the Basic manual. I briefly toyed around with various attempts over the years but never really got very serious. Last year I finally devoted some real time into learning both Unity and Phaser. I ended up shelving game-dev for a bit, but it was fun exploring new challenges.
While I was prototyping an adventure game in Phaser, I wanted to build a robust audio and text dialogue system that supported multiple language locales. I ended up finding some neat technologies and creating a comfortably streamlined workflow."