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10th July 2020

York Computer Solutions LLC shares content for learning Phaser 3 basics.

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Taylor Nodell shares an excellent tutorial on creating an isometric scene in Phaser!

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22nd June 2020

Using finite state machines to model player behaviour and animations.

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17th June 2020

Learn how to create fantastic level transitions in your Phaser 3 game.

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15th June 2020

Tommy Leung from Ourcade shares an excellent tutorial on how you can create a flashlight or spotlight effect in Phaser 3!

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10th June 2020

In the first part of this tutorial, William Clarkston shows us how to create a text input field for Phaser 3.

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Simone Cuomo shares an excellent tutorial on using AWS Amplify to upload a Phaser 3 game to the cloud!

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8th May 2020

A demo of an online chat room built using Phaser, rexUI and Firebase.

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29th April 2020

The final part in a new series on making your first Phaser 3 game using modern JavaScript practices.

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28th April 2020

The popular Match 3 JavaScript class is updated to support drag and match games.

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22nd April 2020

Part 4 in a new series on making your first Phaser 3 game using modern JavaScript practices.

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21st April 2020

Emanuele ports is Flash game to Phaser, including full source code.

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15th April 2020

Part 3 in a new series on making your first Phaser 3 game using modern JavaScript practices.

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14th April 2020

Build a hyper casual game like Bouncing Ball using Phaser 3 and Arcade Physics.

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Part 2 in a new series on making your first Phaser 3 game using modern JavaScript practices.

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The Turnellio Flash Match 3 game is converted into a JavaScript class to handle Match 3 games like Bejeweled.

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Part 1 in a new series on making your first Phaser 3 game using modern JavaScript practices.

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31st March 2020

The Tipsy Tower tutorial is updated to use Matter physics and multiple camera support in Phaser 3.

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24th March 2020

A pure JavaScript class to handle Draw and Match games like Dungeon Raid, ready to communicate with Phaser 3.

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20th March 2020

Using Phaser with CodeAcademy's step by step tutorial

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18th March 2020

A comprehensive tutorial on using Phaser Editor to help convert a Flash game to Phaser 3.

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17th March 2020

Emanuele updates his Flappy Bird prototype, including full source and a break down of how it runs.

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10th March 2020

Add a nice time bar / energy bar / mana bar / whatever bar to your games using Phaser 3 masks.

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Video tutorial on creating and structuring your code with GitHub and ES6

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A tutorial about creating an animated sunburst effect for your games.

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A tutorial on how to create Mobile games & PWA with Ionic 4 and Phaser.

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Complete HTML5 SameGame game powered by Phaser 3 and pure JavaScript SameGame class updated to latest Phaser version, featuring reverse gravity.

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The final part of the animated video series on getting started with Phaser 3, this time learn about adding music and sound effects to your game.

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Part 11 of the animated video series on getting started with Phaser 3, this time learn about adding feedback into your game.

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“Radical” HTML5 game prototype built with Phaser and Arcade Physics updated to Phaser 3, featuring Arcade groups and object pooling.

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Using an API to load server-generated Tilemap data into your Phaser games at run-time.

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Learn how to create a Trampoline Tile, as seen in the Yeah Bunny platformer.

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Part 10 of the animated video series on getting started with Phaser 3, this time learn about Bitmap Text objects.

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A comprehensive new tutorial on creating a 2D arcade game with highscores recorded in a smart contract on the Ethereum blockchain.

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Learn how to recreate the new super-hit mobile game Spinny Gun using just a few tweens and a bit of trigonometry.

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The third part of the MMORPG tutorial series introduces moving enemies, enemy attacks and player chat.

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Learn how to slice, splice and cut-up matter physics bodies using Phaser and PolyK.

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The second part of the MMORPG tutorial series. This time adding player attack logic.

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How to keep your games maintainable and easy to update. In part five learn how to build a solid base for managing different sponsor APIs.

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Pretend to be Spider-Man in this updated tutorial with Matter Physics constraints you can shoot out.

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A new multi-part tutorial series on creating an MMORPG with Phaser 3, Nodejs, MongoDB and Express.

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How to keep your games maintainable and easy to update. In part four learn how to manage different sponsor APIs from a single code base.

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A tutorial looking at the different ways Matter constraints work and how to take advantage of them.

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Create a Phaser Leaderboard. In this final part, learn how to add server logic and client side forms for password resets.

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How to keep your games maintainable and easy to update. In part three add code to load and save user settings via sponsor storage APIs.

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A tutorial on how to fling out a hook and attach it to bodies in Matter Physics.

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31st July 2019

Create a Phaser Leaderboard. In this part work is started on the client side code and creating a login page.

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30th July 2019

How to keep your games maintainable and easy to update. In part two adding external configuration files.

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29th July 2019

A tutorial on how to get and set the size of a Container in Phaser 3.

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26th July 2019

A web component to integrate Phaser with Angular, React, Vue, or any other web framework.