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These archived docs are for Phaser 2.6.2 Phaser 3 docs can be found on newdocs.phaser.io.
Phaser CE docs can be found on the Phaser CE Documentation site.

Constructor

Phaser. Stage

new Stage(game)

The Stage controls root level display objects upon which everything is displayed.
It also handles browser visibility handling and the pausing due to loss of focus.

Parameters
Name Type Description
game Phaser.Game

Game reference to the currently running game.

Source code: core/Stage.js (Line 16)

Extends

Public Properties

backgroundColor : number | string

Gets and sets the background color of the stage. The color can be given as a number: 0xff0000 or a hex string: '#ff0000'

Type
  • number | string
Source code: core/Stage.js (Line 366)

[readonly] children : Array.<DisplayObject>

[read-only] The array of children of this container.

Type
Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 17)

currentRenderOrderID : number

Reset each frame, keeps a count of the total number of objects updated.

Source code: core/Stage.js (Line 65)

disableVisibilityChange : boolean

By default if the browser tab loses focus the game will pause.
You can stop that behavior by setting this property to true.
Note that the browser can still elect to pause your game if it wishes to do so,
for example swapping to another browser tab. This will cause the RAF callback to halt,
effectively pausing your game, even though no in-game pause event is triggered if you enable this property.

Source code: core/Stage.js (Line 40)

exists : boolean

If exists is true the Stage and all children are updated, otherwise it is skipped.

Default Value
  • true
Source code: core/Stage.js (Line 46)

game : Phaser.Game

A reference to the currently running Game.

Source code: core/Stage.js (Line 21)

height : number

The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 600)

ignoreChildInput : boolean

If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events.

If this property is true then the children will not be considered as valid for Input events.

Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 26)

name : string

The name of this object.

Default Value
  • _stage_root
Source code: core/Stage.js (Line 29)

smoothed : boolean

Enable or disable texture smoothing for all objects on this Stage. Only works for bitmap/image textures. Smoothing is enabled by default. Set to true to smooth all sprites rendered on this Stage, or false to disable smoothing (great for pixel art)

Source code: core/Stage.js (Line 386)

width : number

The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Public Methods

addChild(child) → {DisplayObject}

Adds a child to the container.

Parameters
Name Type Description
child DisplayObject

The DisplayObject to add to the container

Returns

The child that was added.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 42)

addChildAt(child, index) → {DisplayObject}

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Parameters
Name Type Description
child DisplayObject

The child to add

index Number

The index to place the child in

Returns

The child that was added.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 55)

checkVisibility()

Starts a page visibility event listener running, or window.onpagehide/onpageshow if not supported by the browser.
Also listens for window.onblur and window.onfocus.

Source code: core/Stage.js (Line 221)

contains(child) → {Boolean}

Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself.

Parameters
Name Type Description
child DisplayObject

-

Returns
Boolean -
Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 449)

destroy()

Destroys the Stage and removes event listeners.

Source code: core/Stage.js (Line 346)

getBounds(targetCoordinateSpace) → {Rectangle}

Retrieves the global bounds of the displayObjectContainer as a rectangle. The bounds calculation takes all visible children into consideration.

Parameters
Name Type Argument Description
targetCoordinateSpace PIXIDisplayObject | PIXIMatrix <optional>

Returns a rectangle that defines the area of the display object relative to the coordinate system of the targetCoordinateSpace object.

Returns
Rectangle -

The rectangular bounding area

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 280)

getChildAt(index) → {DisplayObject}

Returns the child at the specified index

Parameters
Name Type Description
index Number

The index to get the child from

Returns

The child at the given index, if any.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 153)

getChildIndex(child) → {Number}

Returns the index position of a child DisplayObject instance

Parameters
Name Type Description
child DisplayObject

The DisplayObject instance to identify

Returns
Number -

The index position of the child display object to identify

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 112)

getLocalBounds() → {Rectangle}

Retrieves the non-global local bounds of the displayObjectContainer as a rectangle without any transformations. The calculation takes all visible children into consideration.

Returns
Rectangle -

The rectangular bounding area

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 437)

<internal> parseConfig(config)

Parses a Game configuration object.

Parameters
Name Type Description
config object

The configuration object to parse.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source code: core/Stage.js (Line 101)

postUpdate()

This is called automatically before the renderer runs and after the plugins have updated.
In postUpdate this is where all the final physics calculations and object positioning happens.
The objects are processed in the order of the display list.

Source code: core/Stage.js (Line 173)

preUpdate()

This is called automatically after the plugins preUpdate and before the State.update.
Most objects have preUpdate methods and it's where initial movement and positioning is done.

Source code: core/Stage.js (Line 138)

removeChild(child) → {DisplayObject}

Removes a child from the container.

Parameters
Name Type Description
child DisplayObject

The DisplayObject to remove

Returns

The child that was removed.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 171)

removeChildAt(index) → {DisplayObject}

Removes a child from the specified index position.

Parameters
Name Type Description
index Number

The index to get the child from

Returns

The child that was removed.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 191)

removeChildren(beginIndex, endIndex)

Removes all children from this container that are within the begin and end indexes.

Parameters
Name Type Description
beginIndex Number

The beginning position. Default value is 0.

endIndex Number

The ending position. Default value is size of the container.

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 213)

setBackgroundColor(color)

Sets the background color for the Stage.

The color can be given as a hex string ('#RRGGBB'), a CSS color string ('rgb(r,g,b)'), or a numeric value (0xRRGGBB).

An alpha channel is not supported and will be ignored.

If you've set your game to be transparent then calls to setBackgroundColor are ignored.

Parameters
Name Type Description
color number | string

The color of the background.

Source code: core/Stage.js (Line 319)

setChildIndex(child, index)

Changes the position of an existing child in the display object container

Parameters
Name Type Description
child DisplayObject

The child DisplayObject instance for which you want to change the index number

index Number

The resulting index number for the child display object

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 132)

swapChildren(child, child2)

Swaps the position of 2 Display Objects within this container.

Parameters
Name Type Description
child DisplayObject

-

child2 DisplayObject

-

Inherited From
Source code: pixi/display/DisplayObjectContainer.js (Line 85)

update()

This is called automatically after the State.update, but before particles or plugins update.

Source code: core/Stage.js (Line 156)

updateTransform()

Updates the transforms for all objects on the display list.
This overrides the Pixi default as we don't need the interactionManager, but do need the game property check.

Source code: core/Stage.js (Line 204)

visibilityChange(event)

This method is called when the document visibility is changed.

Parameters
Name Type Description
event Event

Its type will be used to decide whether the game should be paused or not.

Source code: core/Stage.js (Line 281)