Include Touch, Cursor, and Gesture Events in a Phaser Game.
Nic Raboy of Polyglot Developer writes: "So you’re at a point in your game where you need to allow the player to interact with the game. While keyboard events are common in a lot of games, they aren’t the only way to interact, and they may not even be the best way to interact if you’re planning on taking your game into a mobile setting.
An alternative to using keystrokes to interact with your game is to use pointer events. Events that involve a pointer could include the clicking or movement of a mouse, a tapping of a finger, or a swiping gesture event with either.
In this tutorial, we’re going to see how to interact with a Phaser 3.x game, not with a keyboard, but with your finger on the screen or with your mouse."
Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era. Free forever, and available now for Windows, Mac, and Linux.
The first book on the creation of HTML5 cross platform games using Phaser 3 and other free software.
- By Emanuele Feronato
- 155 Pages
- 28 Source Code Examples
- Build a complete game from start to finish
- Cross Platform
- Scaling for devices