When it comes to game development, an often forgotten component comes in the form of a database for storing gameplay information. The database can contribute to numerous roles, such as storing user profile information, game state, and so much more.
In fact, I created a previous tutorial titled Creating a Multiplayer Drawing Game with Phaser and MongoDB. In this drawing example, every brushstroke made was stored in MongoDB.
In this tutorial, we’re going to look at a different data component for a game. We’re going to explore leaderboards and some of the neat things you can do with them. Like my other tutorial, we’ll be using Phaser and JavaScript.
If you wish to post comments on our site, you'll need an account. Please login or register.
Login Register