Part 3 in a new series on making your first Phaser 3 game using modern JavaScript practices.

Article by Richard Davey. Posted on 15th Apr 2020.   @photonstorm

image

Tommy Leung at Ourcade continues his tutorial series on creating Phaser 3 games using modern JavaScript. In Part 3: "We have platforms and a player but they are not colliding with each other. Let's fix that by adding a collider for the player physics body and the platform static group."

Read More