Part 1 of a tutorial on creating a common Phaser template that you can re-use across all of your projects.

Article by Richard Davey. Posted on 11th Jan 2019.   @photonstorm

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The goal of this tutorial is to help you create a Phaser template that you will be able to reuse and extend in any future project you work on. The benefit of having a template is that it is a good starting point for your game, and it can save you a lot of time when you are setting up your game.

This template will include the following scenes:

  • Boot – the first scene that is loaded by Phaser, and it will load the assets that are required in the preloader scene.
  • Preloader – displays a logo, a progress bar, and loads all of the assets that are needed in the game.
  • Title – the title screen of our game, and it displays buttons to start the game, view credits, and modify options.
  • Options – will contain any settings you want players to be able to modify in your game (example: mute audio).
  • Credits – credits for your game.
  • Game – contains the main logic for your game.

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