In this part the game is enhanced with double jumps, particle trails, explosions and camera effects.

Article by Richard Davey. Posted on 30th Jan 2019.   @photonstorm

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From Emanuele Feronato: "Here we go with another step in the creation of the circular endless runner built without using any physics engine.

Now we are going to add some eye catching effects like a trail following the player, as well as a camera shake and an explosion when the player hits a spike."

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