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This is the second part in a comprehensive new tutorial from Game Dev Academy:

"In Part One of the tutorial we created the world scene together with a player moving on it. Now we are going to make the battle scene, where the player units will fight the enemies.

Learning Goals

  • Scene management in Phaser 3
  • Processing keyboard input to navigate through the user interface
  • Using custom events
  • Inheriting Phaser 3 classes
  • Creating basic Battle Scene logic
  • Use timers

As usual you can download all of the code to go with the tutorial.

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