In part 2 of creating a multiplayer game with Socket.io and Phaser 3 it adds player removal, input and collectibles.

Article by Richard Davey. Posted on 24th May 2018.   @photonstorm

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Game Dev Academy have published part 2 of a new tutorial series on creating a multiplayer game in Phaser 3 using Socket.io: "In part one of this tutorial, we created our Node.js server, set up a basic Phaser game, and added Socket.io to allow communication between the two. If you missed it, you can find part one here. In this tutorial, we are going to focus on adding the client-side code that will: add and remove players from the game, handle player input, and allow players to pick up collectibles."

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