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This is a new tutorial from the developers of TexturePacker. TexturePacker has supported Phaser 3 since the early betas and this tutorial shows you how to get the most out of it:

  • Creating sprite sheets with TexturePacker
  • Loading sprite sheets in Phaser
  • Setting pivot points with TexturePacker
  • Playing animations from the sprite sheet
  • Optimizing start up time and reducing download size
  • Complete code is on GitHub

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