In the third part of this tutorial series the multiball feature is implemented.

Article by Richard Davey. Posted on 5th Mar 2018.   @photonstorm


Emanuele Feronato continues his tutorial series on recreating the hit iOS game Ballz using Phaser and Arcade Physics: "If you followed the series about Ballz, you should remember in step 2 I told you I wanted to make the entire prototype fit in 200 lines. Well, I needed some more lines – 231 brackets included – but I managed to create the complete prototype, with levels and multiball. Have a look ..."

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