In the next part of this multiplayer game tutorial food pick-ups are added.

Article by Richard Davey. Posted on 9th Oct 2017.   @photonstorm

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"In this part 4 of multiplayer game tutorial series, we'll generate food pickups for the players to eat and grow like Agar.io / Slither.io.

In the last tutorial, we implemented collision in Phaser client, and notified the server when any collision occurs. The server checks this collision and determines who got eaten by comparing their sizes."

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