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Summer is nearly over, the nights are drawing in, and the Phaser releases continue. After enjoying a short break in August, we're back with Phaser 2.6.2. This is mostly a maintenance release, with a lot of attention paid to clearing bugs, and improving features. There's also some significant updates to our fork of Pixi, setting the scene for the next iteration of Phaser.

Check the Change Log for the complete list of what's new and updated.

With 2.6.2 out, we'll now turn our attention to merging in all of the renderer updates we've built over the past few months. They are going to form the basis of the Phaser 3.0 release. The bump in version number due to the dramatic internal changes we're making. Follow our progress in the Phaser World newsletter for details. It's going to be an exciting September for sure :)

As always, keep you eyes on the Phaser web site, and subscribe to our weekly newsletter. You can also follow me on Twitter or chat to me in the Phaser Slack channel.

There are also now more ways than before to help support the development of Phaser. The uptake so far has been fantastic, but this is an on-going mission. Thank you to everyone who supports our development. Who shares our belief in the future of HTML5 gaming, and Phasers role in that.

Happy coding everyone!

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