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From Emanuele Feronato: "Do you remember my tutorial series about Down The Mountain game?

The prototype works using hexagons to simulate isometric cubes – read this post for more information – but if you play at the latest prototype I published you will notice character movement does not give the feeling of something actually jumping down, because it moves straight to its destination because of the tween I’ve set.

So we are going to use a Bezier curve – more information at this post – to give the tween a fake idea of an isometric jump, the result is exactly what you would expect"

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