In the final part of the tutorial you can now play the game and advance levels.

Article by Richard Davey. Posted on 4th Feb 2016.   @phaser_

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From Emanuele Feronato: "Welcome to the 3d step of “CLOCKS – The Game” HTML5 prototype. It’s time to play the game, but first let’s make a recap of the previous two steps:

In first step I showed you how to generate the first 10 levels, both with objects and with arrays generated by Tiled Map Eeditor.

In second step I showed you how to select a random starting clock.

Now it’s time to play the game, advancing levels if you solve them, or restarting if you fail."

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