From Josh Morony: "In a previous tutorial I’ve shown you how to create an animated sprite with a spritesheet in Phaser. In this tutorial I’m going to show you how to use something called a texture atlas instead. Here’s an animation I created recently for a game I’m building using a texture atlas:"

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"I’m going to jump right into how to use a texure atlas for animations in this tutorial so if you want a little more background on sprites and how we can use them for animations check out this tutorial first – make sure to come back to this tutorial though, using an atlas is far superior to using a spritesheet."

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