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From Emanuele Feronato: "A couple of years ago I showed you an AS3 prototype of the Iromeku game engine.

In the original game you have a game panel of a few colored squares and, using color affecting tiles, your objective is to change your panel to match that of the target.

The whole development theory and process is explained in the original post, so let’s jump straight to the point and see what you are going to do using Phaser framework in less than 50 lines of code."

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