What I Learned

Article by Richard Davey. Posted on 12th Apr 2015.   @phaser_

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Roguester was a mini-game project created as a means to learn how to better grapple with JavaScript. The reasoning behind its creation being:

"Quite simply, because while I usually feel pretty comfortable around computers and trying new things with new programming languages, Javascript has always been a formidable foe to me (for whatever reason). I knew I had to do something to take Javascript down a notch in my own mind so that I would have the confidence in moving forward and really exploring the language. Given that, and I that I am a huge gaming geek and I decided that I wanted to go pretty hard on this project."

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