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"I’ve been working with Phaser for a while now and I feel comfortable with the framework. Its API is pretty decent and simple, very easy to learn and performs well on mobile devices."

However, recently I am making an action/JRPG game. I wish to utilise camera movement/zooming in order to create better effect and experience. That’s when I realised...

Phaser Camera does not have zoom functionality!!!

So I googled for some work around (yeah, I am that lazy) but none of the implementations looks cool to me. Their codes look just ... messy and complicated. I just thought, why does it have to be complicated? So I decided to make my hands do some dirty work."

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