Benjamin Horn explains how he approached the build
"For a long time I’ve been meaning to try out Phaser. I’ve so far always built my own game engines, everything from rendering engine, physics, animations and controllers, but this time I wanted to see how it is on the other side, where you’re only bothered with building the actual game mechanics.
I decided to keep my first phaser game really simple. And what’s more simple than the original Snake game?"