This tutorial covers setting-up your development environment. Picking an editor, installing a web server, downloading Phaser and creating a Hello World test.

Learn how to create a game completely from scratch. Add a player and make him run and jump around the platforms, collecting stars and avoiding baddies.

There are 1773 source code examples available to run on our web site. Dig around, explore and see what you find! You can also download them all from the Git repo to browse locally.

This documentation is generated from the source code and covers every method, property and class across the entire API. Use it in conjunction with examples and tutorials to get a deeper understanding of the framework.

Phaser 3 has complete support for Facebook Instant Games. We've a range of tutorials covering it. From Getting Started, to the Leaderboards API, to displaying ads and offering In App Purchases in your games.

We publish regular Dev Logs that detail what has been worked on recently and what's coming down the line in beta releases. There are also extensive tutorials and structural guides to be found here.

The community are constantly publishing new tutorials. There are literally hundreds of them, covering everything from custom game objects, to shaders. Be sure to check out the videos too.

A 155 page book, that comes with 28 source code examples and is written by Emanuele Feronato, one of the most prolific Phaser tutorial authors around. Learn how to make a game, scale it for devices and publish it.

Get taught by the experts in this comprehensive series. 11 Courses, 175 Lessons and over 28 hours of video. With downloadable project files and closed captions you'll have learned lots by the end.

Latest Tutorials

Here are some of the most recently added tutorials:

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31st July 2019

Create a Phaser Leaderboard. In this part work is started on the client side code and creating a login page.

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30th July 2019

How to keep your games maintainable and easy to update. In part two adding external configuration files.

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29th July 2019

A tutorial on how to get and set the size of a Container in Phaser 3.

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26th July 2019

A web component to integrate Phaser with Angular, React, Vue, or any other web framework.

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25th July 2019

A great new tutorial that focuses on how to keep your games maintainable and easy to update as you sell them to different sponsors.

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24th July 2019

Create a Phaser Leaderboard. In this part learn how to update all the endpoints for sending data to MongoDB.

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23rd July 2019

Create a rope/swing prototype in less than 100 lines of code using Phaser and Matter.js.

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22nd July 2019

Part 9 of the animated video series on getting started with Phaser 3, this time learn about collision between physics objects.

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19th July 2019

A short tutorial and demo game showing how to load and save player progress with Local Storage.

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18th July 2019

How to add drop-down HTML forms to your Phaser Games.

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17th July 2019

Create a Phaser Leaderboard. In this part add user authentication and MongoDB connection login.

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16th July 2019

A tutorial on re-creating the One Tap RPG game using Phaser 3 and Matter Physics.

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15th July 2019

Part 8 of the animated video series on getting started with Phaser 3, this time learn about custom classes.

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12th July 2019

How to add HTML button DOM elements into your Phaser Games and control them.

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11th July 2019

The Stick Hero game is evolved, adding in coins and the ability to flip vertically to collect them.

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10th July 2019

Create a Phaser Leaderboard with User Authentication using Node.js + Express + MongoDB.

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Recreating the Stick Hero game in just a few lines of code and no physics.

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Part 7 of the animated video series on getting started with Phaser 3, this time learn about keyboard input.

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An open source turn-based game system built with Phaser 3.

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How to create a text input UI component, with a downloadable class file and examples.