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These archived docs are for Phaser 2.6.2 Phaser 3 docs can be found on newdocs.phaser.io.
Phaser CE docs can be found on the Phaser CE Documentation site.

Constructor

PIXI. SpriteBatch

new SpriteBatch(texture)

The SpriteBatch class is a really fast version of the DisplayObjectContainer
built solely for speed, so use when you need a lot of sprites or particles.
And it's extremely easy to use :

var container = new PIXI.SpriteBatch();

for(var i = 0; i < 100; i++)
{
var sprite = new PIXI.Sprite.fromImage("myImage.png");
container.addChild(sprite);
}
And here you have a hundred sprites that will be renderer at the speed of light

Parameters
Name Type Description
texture PIXI.Texture

-

Source code: pixi/display/SpriteBatch.js (Line 5)